First Area
Watch out for the grey lava, it will kill you. Enter a door on the left and go downstairs. Grab the
club next to the soldier. Note the Expedition's chest in this area- it contains a spider armband, which you can get much later in the game after getting the Expedition key.
Go up the stairs, drop down on to the lava walkway, drop down again to get a pair of boots. Walk on top of the wall, cross a plank to get an herbal liquid. Keep going- the wall crumbles to get you a leather helm. Pick up the herb close by.
Enter the house with the entrance lit by two torches, there's a chest with a pair of gloves, and a save stone as well. Exit and walk down a pathway in the back of this area. There's an herb on the left side of the bridge- you'll have to come close to falling down the crevice to get it.
Go back to the area by the house- there's another door here that has some stairs that will bring you down to David Bunch's shop. Check a chest here for 80 gold, then buy as many herbs from Mr. Bunch as you can. Exit back up to the house area, and get to level 3 by fighting the venus fly traps- 'zone' down into Bunch's shop to respawn the fly traps. Exit out to the start area.
Temple Area
Go left, to find a new area with a Temple. Walk up close to the waterbugs to get their attention, then back up until they turn around- then attack. Go to the left cave first, hit level 4, now it takes two shots to kill the waterbugs. The cave leads to an open area- pick up the body armor and a sword, and 100 gold. Don't equip the sword, the club is your best weapon for a while.
Exit out to the temple area, find a walkway across from the temple until you reach a house. There's a shield in the house, and a woman named Sharyl Genne who needs a Rock of Life. Search a cave behind the house to find several antidotes.
Go back to the Temple, and enter- there's a small room on the right side with two chests that contain a pair of clogs and a mushroom. Go back to Bunch's shop, sell the sword, and buy as many herbs as you can.
Poison Path
Get to level 5 by killing waterbugs, then save at the statue in the cave to the right of the Temple. Go into the Poison Path cave, which is next to the save statue cave. Go left, cross a log bridge, then head right. Kill mummies here for good experience; one of them will drop a pickaxe. It looks like a good weapon, but it's not- it's only good for breaking wooden barriers to open up new areas. Keep going until you find several mummies in a room. Kill them, then equip the pickaxe to break a wooden sign to open up a walkway.
Take the left fork for two antidotes and an arm guard. The right fork takes you back to the entrance of the Poison Path- exit to the Temple area for now.
Go back to the house area with the ailing woman- there's a hut in the back. Break the wooden door with your pickaxe, and go through the back door to find a tree demon. Kill it to get a Clarity Bracelet- go back to Bunch's shop and sell it for 37,500 gold. This bracelet multiplies your max MP by five- come back here to buy it back after you have plenty of gold. Buy 99 herbs, and plenty of antidotes- you'll need them for the rest of the Poison Path. Buy the wind crystal to learn Wind Cutter, and buy the five mushrooms he has for sale. Upgrade your body armor and your boots here, but don't buy the new helmet. Break some barrels in the back of the shop to get an iron helm.
Go back to the Temple Area and save- time to do the rest of the Poison Path. When you enter this time, go left, then take the passage to your right to climb down a ladder:
- To the right you'll find an earth stone- this is used for slight upgrades on weapons and armor later in the game.
- Take the 'up' passage to get a glimpse at a Rock of Life, then kill the mushroom enemy to get a mushroom.
- Now take the left passage by breaking a wooden barrier. In here, the left fork is a dead end- the right fork leads to a large poisonous blob, which will drop a Rock of Life. Go back over the log bridge, take a left to the elevator. There's an open area here- kill the mummies, and explore three small areas here. The right area will get you an earth stone; the left area will get you the other Rock of Life that you saw before. Climb over the rocks here and exit the Poison Path- you're done with this area.
Temple Area
Go back to the ailing woman and give her a Rock of Life- her daughter Lynne Genne is outside and will give you a fire crystal. Use it to learn the Fireball magic spell, then save near the Temple and enter it.
Walk up the stairs to find Chad Breshears- give him your other Rock of Life to obtain a Crystal Vial. These vials hold healing potions, but that's not what we're going to use this one for. While up here on this ledge, you can use a fireball spell to make a dragon flower drop from a pillar. Dragon flowers rejuvenate your HP and MP- save them for the end of the game, or maybe when you're close to dying and you haven't saved for a while.
There's a room in the back right of the temple- use a fireball to melt the web that's blocking the door. Go in and down the stairs, using fireballs to melt the webs blocking your way. You can walk right through them, but you'll be hit with some status ailments-'Slow' being the worst of them. Fight the spiders here to get to level 8, then enter the door to get to a new area.
Underground Area
Save at the statue in the room on the right, then go to the room on the left and talk with Lee Maynor. You need a key to enter the room in the middle of this area, so head up the hallway to the double doors on the right. Check the rooms on either side for a mushroom and a forest root. This is an area with several exits- you have two rooms downstairs, and one up here that you cross the small bridge to get to.
- Downstairs to the right- go here to get a buckler shield.
- Downstairs on the left is an area with some mushroom enemies; kill them all and grab the two mushrooms on the ground. Go up the stairs here to find a room with three skeletons. There are two Release Rocks close by- one to the right, and one to the left. Where you find the left Release Rock, open a metal gate. Bunch's shop is on the right if you need some items, then go straight and through a cave to an open area. Note the house on the right, but go left for now. Enter the church, where Duhrin Pathwarden asks you to kill the skeletons in the back area behind the church. After they're all gone, open the metal gate here, and break open the wooden chest with your club for a morning star. Re-enter the church to find a Rusty key on the corpse. Go back to the house and enter to find a map and an herbal liquid. Sell the map when you can, it's not any good. Exit the house, and go in a back area of the house- break some barrels to obtain a leather armor. Exit back to the hub area.
- Upstairs room across bridge- head over to this room on the right, and fill up your Crystal Vial with poison water. Trust me on this- you'll get a Fortune Bracelet late in the game by trading the poisonous water to an NPC, which will double the experience points gained by killing monsters. You'll get more crystal vials to hold healing potions later on in the game- you haven't even seen a healing fountain yet. In the back of this area with the poison fountain, you can use a fireball to dislodge a magic crystal from a crevice in the wall- it will drop down on to the floor next to the save stone room. Use your two Release Rocks on the door next to the old man; enter and kill all skeletons- one of them will drop a buckler. The back row of gravestones (left-center) will drop you a pair of gauntlets. You should hit level 10 by killing the skeletons- note the door here that requires another Release Rock. Exit, and talk to Mista Fopa- he'll give you the Release Rock that you need. Re-enter the skeleton room, and use the key to get into a room that holds the Icon of Healing.
Go back to the start of the underground area, to see Lee Maynor in the room across from the save stone room. He's turned into a zombie- kill him to get the key you need to enter the locked room in this area. Don't use the key yet- go over near the save stone room to pick up the light crystal that dropped to learn Divine Light.
Save now, and use your key on the middle room- enter and fight a large spider. He moves pretty quickly- use your club on his rear end while trying to stay behind him. Use the Icon of Healing here after the battle- this restores the healing fountain in front of the temple above ground. You also get a water crystal here, which teaches you Purity. You should be level 12 by now- save again, and go down the hall to find a soldier enemy. Kill him to gain access to a large open area.
Underground Area- Main
Head over to the right, into a small room. Check the right wall in the back for a secret compartment containing Knight Greaves. You'll get some decent armor and weapons soon. Exit, and go straight until you pass an intersection. Make the next left, and check the second alcove on your left for a binding crown. You'll have to run quickly towards the starting point of this area to avoid being pounded by a giant- you'll be back here soon to take him down after you get a bow- he's guarding something in his alcove.
When you get to the starting point, keep going straight and go into a room on your left so see a teleport pad. You'll see a treasure chest through an opening in the wall- exit this room and check the wall for a secret door, and open the chest to find a rapier. The club is still your best weapon, but the rapier is good for opening the wooden chests in this area.
Go past the teleport pad room, ignore the door across from the teleport pad room, and go up the stairs and enter the door closest to the top of the stairs- break the barrels, and go downstairs to flip a gate switch. Exit this room, and note the Engineer's door up here. It contains the Silvery Gloves, which increase attack power at the expense of defense. Go down the stairs, through the opened gate for the red guide stone. There are three rooms next to the hallway where you get the red guide stone:
- The closest one has a hand axe.
- The second room has a few spiders and some arrows on the ground.
- The third room has some empty wooden chests- drop down to flip a switch to turn off the arrows. Pick up the plate helm- if you tried to get it before you turned off the arrows, you may have ended your game. Head up the stairs, and flip the four switches that turn off the arrows downstairs.
Drop down here, heal up, and go into the door that was protected by the arrows. Note the door on the left, but go straight into an open area. Check a statue on the lower right side for a knight sword, the room on the top right for an iron breastplate, and the top left room for some gauntlets. Leave this open area, and go into that left door with the two torches that you passed up earlier.
Use your binding crown on the pedestal to make the giant go back to his alcove. Again, the two giants here are guarding something in their alcoves- you'll be back after you get a bow. Note the save room past the two giants. The back right stairs are a dead end, but the back left stairs will get you the chain mail (across the bridge in a chest)- and your new weapon, the forest carver. You'll be using various carvers for a long time. I was level 13 at this point, and had equipment weighing 43.1 pounds out of a possible 44.0 pounds with this equipment:
- Forest Carver
- Buckler
- Plate Helm
- Chain Mail
- Gauntlets
- Knight Greaves
- no amulet, wristband, or ring
If you're over your weight limit for your level, you won't be able to run. Head back out to the save room near the Guardian Gate, and save. Don't bother setting your red guide stone here; it's not really a useful spot for it, as you'll only be coming back here one more time after you get your bow. Enter the Guardian Gate, and step out into the Tower Area.
Tower Area
Head right, and go to the second room to take out the archers- there's an herbal liquid and some arrows here. In the first room, you'll find a mushroom in the metal chest; ignore the wooden chest. Don't use your carver swords to open wooden chests- their durability goes down quickly enough without doing that, and you won't meet up with the blacksmith for a long time. Exit, and pass the Guardian Gate to another door.
The door across from this entrance has an archer and a few arrows on the ground- all of the chests and barrels are empty. Kill four soldiers here to unlock a door in the back to find Ramirez Martin, a vendor. He gives you a bow; buy 99 arrows, the 10 mushrooms he's offering, the 20 forest roots, and the 30 herbal liquids. Sell off the weapons/armor you're not using, but save the rapier for opening wooden chests. He's also got a better plate helm and better gauntlets, if you want them.
Underground Area- Main
Head back to the Underground Area, and take both binding crowns near the Guardian Gate- you'll need them for later on in the game. Kill the giants with arrows to the head- they were guarding an earth crystal that teaches you Earth Heal, and a keystone, which is used to lower a raised bridge. The giant near the beginning of this area guards a Purity Amulet, which makes your Earth Heal spell more potent. Go back to the Tower Area after you save your game.
Tower Area
Head left, and go through the second hallway- enter the door and kill the mushrooms with one arrow each. One of them will drop a mushroom; the small room closest to the door you entered has a chest with an antidote. Head through the other door here, and make a left to enter a room with an archer and a soldier. On the near left side is a secret gate with a scale mail; I never use this armor. The back left room is empty; the back right room will get you a magic crystal that doesn't teach you a spell- it restores your MP and raises your magic power.
Exit out to the hallway, and kill the mushrooms with your bow- one of them will drop a mushroom. Go through the door at the end of the hallway; kill the soldier and the mushrooms here- one will drop another mushroom. The small room on the side has a pair of iron boots; exit through the other door here to get to the Tower Area at a spot you couldn't get to earlier. Immediately to your left is a raised bridge and the door for the North Gate area. Use your keystone at the bridge pedestal, but don't cross the bridge- it leads to the Silver Gate area, but you're going in to the North Gate area first.
North Gate
After entering, head right to find an Expedition's chest, and some chests/barrels with a forest fruit, some arrows, a worthless helm, and a forest root.
Head out of here, and make a right to the double doors to a new room- go left to find two forest roots and a knight shield. Straight ahead is a Widda that got me to level 15- though they are kind of tough. They can take out half of your HP with one shot, so don't be stingy with the herbs. Head up the right stairs and outside; fight another Widda. Check out the bridge down below- you won't be there for at least five game hours-that's the entrance to the Widda Castle/Ocean Fort area. Go through the other door here to find the Expedition's Key on a corpse.
Head back out to the right branch near the North Gate door to open the Expedition's chest to find a long sword.
Exit the North Gate area, and cross the bridge you lowered- there's no reason to ever enter this part of the North Gate again. After crossing the bridge, you need to go to the left and cross that bridge to get to the Silver Gate area, but you can enter the center tower via double doors on the right side to see a stone wall with some torches lit. There are six elemental clusters- light on the far left, dark on the far right; the middle four are wind, water, fire, and earth. Each cluster has five torches that are lit when you learn a new spell. You should have a torch lit for every cluster except dark. The other double doors here are locked form the other side- you'll open them once you gain access to the upper part of the tower. Head over to the Silver Gate area.
Silver Gate
The locked gate on the right leads to the save room where you find the green guide stone later on, so go past it and up the stairs to the left. This room is a hub- to the right are some items you want, to the left are some doors with some items, and straight ahead are some stairs that lead to an outside area.
- Right- head downstairs, using Divine Light in these darkened rooms. In the first room you will find a war helm in a wooden chest; the second room has three empty chests and two exits: forward and left. Go forward first to find a wind carver near a table; one of the wooden chests has a forest root. Go back to the second room, and to the left exit to find a dark crystal in an alcove- it will teach you Shadow Skin. The chest here is empty, so go back out to the hub area.
- Three Doors- Go inside the right door out of the three; if you go up the stairs you will find a Priest's Door. You don't have that key yet, so head down the hallway on the left side, passing up the first opening on your left- this will be your exit after you find a keystone further ahead. Exit back to the hub area.
- Stairs leading up- head up the stairs, and through a set of double doors- behind the monument is a bastard sword that you'll be selling. Head all the way up the stairs and through two sets of double doors to reach an outside area; save at the stone. You should be level 16 or 17 now, if you've been killing everything in sight.
Aeaine Vigil
Head down the path towards the forest golem by the door, and make a sharp left up a hill, through some trees, and into a shrine with an earth crystal that will teach you Upheaval, then go back down the path to meet Aeaine Vigil at her healing fountain. Note the small temple here with the four chests- Engineer's, Priest's, Craftsman's, and Serrak's. After you get these keys, you will receive four black eyes, which will allow you to open a door where the Lawful Blade will be changed into the Moonlight Sword in an area past the Passage of Light. Grab the blue guide stone in here, then leave. The forest golem will open the huge stone doors for you, but you have to get him a forest dew first.
Go down the path directly to the right of the stone doors, to an area with porcupines and head down a staircase into a new area with three halls- right, center, and left.
- Right- the upper area has nothing, the lower area for a forest carver.
- Center- the right area for a cavalier plate, the upper area has some leg guards that are also dropped by a porcupine.
- Left- upper area has the forest dew that you need. Further left is an area with nothing but more porcupines.
- A pair of blessed gloves will drop from a random porcupine in here.
You should have reached level 18 by fighting the porcupines; head back out to the forest golem, and use the forest dew. Head in the giant stone doors; to the right behind a door is a crystal vial- run back out to Aeaine's fountain to fill it up. Save while you're out here, then go back through the doors, and to the left this time to a new area.
Knight's Hall
Note the stairs going down on your left; you'll be going there in a few minutes. Head right, and three knights will awaken. After you beat them, you'll see a door ahead, but go to the right branch for now. To your left is the Passage of Light, but you'll need about 30 more levels before you can survive in there. Straight ahead is the King's Throne room, where you'll find a crusader helm behind a gravestone. The room behind the throne can be unlocked from the other side, but you'll have to go through the Passage of Light to do it. The other door here requires a special ring to enter- in there is an endless supply of skeletons to level on if you wish, as long as you don't kill the king in there.
Save your game in here, then exit and go to the door on the right guarded by the two knights. Enter, and you'll see a teleport pad with doors on either side, and the Hall of Five Wands, which requires the Priest's key to enter. The hallway behind the door on the left side of the teleport pad has a chest with a knight sword; you have to open the chests to awaken the knights behind these two doors. The hallway behind the right door has a chest with an antidote potion. Exit this area, pass by the knight statues, and head down those stairs you skipped before to a new area.
King's Mausoleum
Go straight ahead into the door, fight two knights, and pick up a crusader shield. The next door has a pedestal that you need to light with a fireball, you will then use your bow to get a light crystal that will teach you Flash. Listen to the whispers of the dead in here, then exit out to the main hallway.
Head down the hall and enter the door here- the demons can hit you with Stop, and you'll have to use a forest root to cure it. Drop down the hole in the wall, and take out the demons in here from long range with your bow. Walk up to a ledge, and open a chest to find a scale mail. Look at the dragon flower in the poison water below- you'll have to grab it quickly, and run to the right while using herbs every second in order to make it to the lower ledge without dying. There's another scale mail here, grab it and go up the stairs to find out that some more demons have spawned near the exit.
Head out and go left to the King's Mausoleum, kill the skeleton archers and pick up a Holycrest on one of the side ledges. You'll go through a lot of herbs with that many archers hitting you.
You can go through the two sets of doors past the bell to meet up with Chad Breshears. Stock up on herbs, forest roots, and mushrooms; he's also selling a knight helm and a water carver. The stairs in here lead to the upper part of the Tower, but go back to the mausoleum and take out the skeleton knights.
They are up behind the stairs where the archers were. Check the graves on the upper ledge for an earth carver and the Priest's Key, then take out all of the knights. You should be level 20 by now. On the ground is a pair of sacred gloves, which will be a nice upgrade for your worn-out gauntlets.
Go back to Chad, restock on herbs, and head down the stairs to the save room at the top of the tower. Push in the switch that unlocks the doors here, and use the red guide stone here. Save your game here, then exit the tower and run down the staircase. Head over to the Silver Gate.
Silver Gate
Head left to the hub area, and into the right door out of the three doors. Go up the stairs on the right side of this room to open the Priest's Door; you'll find the Earthbinder.
Aeaine Vigil
Go back to Aeaine's fountain, heal up and fill your crystal vial again. Save your game again while you're here, then go through the golem's door again, and enter the Knight's Hall again.
Knight's Hall
Go past the knight statues to the door that was guarded by two knights, and enter. Head over to the left, and use the Priest's Key to enter the Hall of Five Wands.
Hall of Five Wands
Past the eyes is a floor switch that causes the ceiling to slowly come down to the floor. You won't have much time to grab a wand before the ceiling crushes you, so go to the three correct statues, and grab the wand even if it's spewing fire. Use herbs as you need to. The blue wand is at the southeast statue, the green wand is at the northeast statue, and the red wand is at the northwest statue. The yellow and purple wands have been taken; you'll find them later in the game. Exit the Hall of Five Wands, and use the green wand at the teleport pad here to get to a new area.
City Level 3, South
Remove the green guide stone from the marker pedestal- you're so close to the red guide stone at the top of the tower, that it's a waste to have another guide stone here. Exit the save room and go left- note the lava that will end your life. Go in the hallway to your left and up the stairs; take out the four faces with the Earthbinder sword to stop the lava flow downstairs. Exit the face room, and enter the door across the hallway, going down the stairs to another door. Here you'll meet Belric Psytar, and see a room with a treasure chest through a window opening. Take out the two skeletons with your bow here- you'll be climbing up a ladder to get in that room later, and you don't want those skeletons to knock you down with their swords. Exit and go down the hall that was blocked by the lava, entering the Craftsman's Workshop to your right.
Craftsman's Workshop
Go up the stairs, through a door, and light a torch with a fireball in the middle of the room. This unlocks the door to a small room with a treasure chest- open it for the Earth Folk's Map. Break open the barrels for a forest root and a dried amphibia. Exit the other door here out to a ledge; drop down a ladder to find a Craftsman's Chest that contains the Ice Armor in it (drool...). You don't have the key yet, but hit the switch in here to unlock the door for now. Leave the Craftsman's Workshop.
City Level 3, South
Head right and up the stairs to fight a reptile, then hit the switch to unlock the gate that leads to the Silver Gate right near the Tower area. Go back to the save room where you got the green guide stone, and save. Exit the save room, and go to the right door to enter the South Cliff area.
South Cliff
Go down the hall, and into a door with a reptile. Break the barrels for a few goodies, then check the back left wall for a secret door. Exit through another door to a ledge, there's a Ring of Sight here. Go back out to the room with the barrels, and out the door to find some stairs on the right. This is that bridge, and you should be level 22 now. Cross the bridge to enter the Earth Folk Area.
Earth Folk Area
The game is finally kicking into high gear, and we're about to get a really nice sword, and say good bye to the carver swords. Head through the tunnel; there's an earth stone in a small room on the left. When you get to the end of the tunnel, remember that the way in is lit by two torches- you'll be going back to the Craftsman's Workshop in a little while to pick up that Ice Armor. When you get to the open area, kill the plants and demons. From the entrance tunnel, go to each of the doorways counterclockwise:
- Climb up short ramp- there are waterbugs, an earth stone and a